Do you know why so many Oak Island treasure hunters have had to stop their efforts over the centuries? The reason in most cases was the depleted financial resources. Many treasure hunters have simply underestimated the technical and personal effort required coupled with the major challenges along the way.
We have accomplished many recording sessions over the past few months and more than 4,000 lines have already been recorded so far. Unfortunately finding an appointment with the voice actors was not easy due to the Corona situation. Many appointments had to be postponed. But when an appointment was found, we met here in our home recording office, which we briefly presented in the last update.
For the recording of voices/sound you usually need a recording studio with an optimally insulated sound booth to achieve the desired acoustics as well as expensive equipment – above all various microphones, plop protection and of course professional software for cutting, normalizing and editing the language files. We don’t have access to this specialized level of equipment in our office, so we focused our attention and efforts on how to find a way forward and overcome this problem.
We are working almost continuously on a chapter relating to the region's indigenous people - the Mi’kmaq Indians. We have improved the puzzles again, added closeups as well as particle effects and created countless animations. In addition to the classic movements of our game characters as well as the rivers, lakes, torches and fire pits were reanimated with greater effect.
Again some time has passed... and honestly - it seems like time is passing much faster for game developers than for other people. Anyways... many good things happened in the last weeks and months and we definitely have made good progress.
Did you know that the Mystery of Oak Island will provide an extraordinarily high number of thematically different "areas"? For example, the following short sequence from the game plays far in the past...
Even in our game "the Mystery of Oak Island", the year 2018 was marked by major events and progress. We have created dozens of game sceneries, composed new songs, finished the videos, reworked the engine, re-engined many details of the game and wrote many thousand lines of code.
We were working hard on something "really big". Indeed - a big and heavy boulder was lying in our way and it took us an incredible amount of time and concentration to move this bastard. As soon as we got this thing off the tracks, our head was free to focus on the next update. So, here it is! Finally! :)